The Psychopathology of Everyday Things
"Kenneth Olsen, the engineer who founded and still runs Digital Equipment Corp., confessed at the annual meeting that he can't figure out how to heat a cup of coffee in the company's microwave oven."
You Would Need an Engineering Degree to Figure This Out
"You would need an engineering degree from MIT to work this," someone once told me, shaking his head in puzzlement over his brand new digital watch. Well, I have an engineering degree from MIT. (Kenneth Olsen has two of them, and he can't figure out a microwave oven.) Give me a few hours and I can figure out the watch. But why should it take hours? I have talked with many people who can't use all the features of their washing machines or cameras, who can't figure out how to work a sewing machine or a video cassette recorder, who habitually turn on the wrong stove burner.
Why do we put up with the frustrations of everyday objects, with objects that we can't figure out how to use, with those neat plastic-wrapped packages that seem impossible to open, with doors that trap people, with washing machines and dryers that have become too confusing to use, with audio-stereo-television-video-cassette-recorders that claim in their advertisements to do everything, but that make it almost impossible to do anything?
The human mind is exquisitely tailored to make sense of the world. Give it the slightest clue and off it goes, providing explanation, rationalization, understanding. Consider the objects -- books, radios, kitchen appliances, office machines, and light switches -- that make up our everyday lives. Well-designed objects are easy to interpret and understand. They contain visible clues to their operation. Poorly designed objects can be difficult and frustrating to use. They provide no clues -- or sometimes false clues. Thye trap the user and thwart the normal process of interpretation and understanding. Alas, poor design predominates. The result is a world filled with frustration, with objects that cannot be understood, with devices that lead to error. This book is an attempt to change things.
The Frustrations of Everyday Life
If I were placed in the cockpit of a modern jet airliner, my inability to perform gracefully and smoothly would neither surprise nor bother me. But I shouldn't have trouble with doors and switches, water faucets and stoves. "Doors?" I can hear the reader saying, "you have trouble opening doors?" Yes. I push doors that are meant to be pulled, pull doors that should be pushed, and walk into doors that should be slid. Moreover, I see others having the same troubles -- unnecessary troubles. There are psychological principles that can be followed to make these things understandable and usable.
Conssider the door. There is not much you can do to a door: you can open it or shut it. Suppose you are in an office building, walking down a corridor. You come to a door. In which direction does it open? Should you pull or push, on the left or the right? Maybe the door slides. If so, in which direction? I have seen doors that slide up into the ceiling. A door poses only two essential questions: In which direction does it move? On which side should one work it? The answers should be given by the design, without any need for words or symbols, certainly without any need for trial and error.
A friend told me of the time he got trapped in the doorway of a post office in a European city. The entrance was an imposing row of perhaps six glass swinging doors, followed immediately by a second, identical row. That's a standard design: it helps reduce the airflow and thus maintain the indoor temperature of the building.
My friend pusshed on the side of one of the lect most pair of outer doors. Ir swung inward, and he entered the building. Then, before he could get to the next row of doors, he was distracted and turned around for an instant. He didn't realize it at the time, but he had moved slightly to the right. So when he came to the next door and pushed it, nothing happened. "Hmm," he thought, "must be locked." So he pushed the side of the adjacent door. Nothing. Puzzled, my friend decided to go outside again. He turned around and pushed against the side of a door. Nothing. He pushed the adjacent door. Nothing. The door he had just entered no longer worked. He turned around once more and tried the inside doors again. Nothing. Concern, then mild panic. He was trapped! Just then, a group of people on the other side of the entranceway (to my friend's right) passed easily through both sets of doors. My friend hurried over to follow their path.
How could such a thing happen? A swinging door has two sides. One contains the supporting pillar and the hinge, the other is unsupported. To open the door, you must push on the unsupported edge. If you push on the hinge side, nothing happens. In this case, designer aimed for beauty, not utility. No distracting lines, no visible pillars, no visible hinges. So how can the ordinary user know which side to push on? While distracted, my friend had moved toward the (invisible) supporting pillar, so he was phsing the doors on the hinged side. No wonder nothing happened. Pretty doors. Elegant. Probably won a design prize.
The door story illustrates one of the most important principles of design: visibility. The correct parts must be visible, and they must convey the correct message. With doors that push, the designer must provide signals that natrually indicate where to push. These need not destroy the aesthetics. Put a vertical plate on the side to be pushed, nothing on the other. Or make the supporting pillars visible. The vertical plate and supporting pillars are natural signals, naturally interpreted, without any need to be conscious of them. I call the use of natural signals natural design and elaborate on the approach throughout this book.
Visibility problems come in many forms. My friend. trapped between the glass doors, suffered from a lack of clues that would indicate what part of a door should be operated. Other problems concern the mappings between what you want to do and what appears to be possible, another topic that will be expanded upon throughout the book. Consider one type of slide projector. This projector has a single button to control whether the slide tray moves forward or bachward. One button to do two things? What is the mapping? How can you fighjre out how to control the slides? You can't Nothing is visible to give the slightest hint. Here is what happedned to me in one of the many unfamiliar places I've lectured in during my travels as a professor:
The Leitz slide projector illustrated in figure 1.3 has shown up several times in my travels. The first time, it led to a rather dramatic incident. A conscientious student was in charge of showing my slides. I started my talk and showed the first slide. When I finished with the first slide and asked for the next, the student carefully pushed the control button and watched in dismay as the tray backed up, slid out the projector and plopped off the table onto the floor, spilling its entire contents. We had to delay the lecture fifteen minutes while I struggled to reorgranize the slides. It wasn't the student's fault. It was the fault of the elegant projector. With only one button to control the slide advance, how could one switch from forward to reverse? Neither of us could figure out how to make the control work.
All during the lecture the slides would sometimes go forward, sometimes backward. Afterward, we found the local technician, who explained it to us. A brief push of the button and the slide would go forward, a long push and it would reverse. (Pity the conscientious student who kept pushing it hard -- and long -- to make sure that the switch was making contact.) What an elegant design. Why, it managed to do two functions with only one button! But how was a first-time user of the projector to know this?
As another example, consider the beautiful Amphitheatre Louis Laird in the Paris Sorbonne, which is filled with magnificent paintings of great figures in French intellectual history. (The mural on the ceiling shows lots of naked women floating about a man who is valiantly trying to read a book. The painting is right side up only for the lecturer -- it is upside down for all the people in audience.) The room is a delight to lecture in, at least until you ask for the projection screen to be lowered. "Ah," says the professor in charge, who gestures to the technician, who runs out of the room, up a short flight o stairs, and out of sight behind a solid wall. The screen comes down and stops. "No, no," shouts the professor,"a little bit more." The screen comes down again, this time too much. "No, no, no!" the professor jumps up and down and gestures wildly. It's a lovely room, with lovely painting. But why can't the person who is trying to lower or raise the screen see what he is doing?
New telephone systems have proven to be another excellent example of incomprehensible design. Nomatter where I travel, I can count upon finding a particularly bad example.
When I visited Basic Books, the publishers of this book, I notived a new telephone system. I asked people how they liked it. The question unleashed a torrent of abuse. "It doesn't have a hold function," one woman complained bitterly -- the same complaint poeple at my university made about their rather different system. In older days, business phones always had a button labeled "hold." You could push the button and hang up the phone without losing the call on your line. Then you could talk to a colleague, or pick up another telephone call, or even pick up the call at another phone with the same telephone number. A light on the hold button indicated when the function was in use. It was an invaluable tool for business. Why didn't the new phones at Basic Books or in my university have a hold function, if it is so essential? Well, they did, even the very instrument the woman was complainting about. But there was no easy way to discover the fact, nor to learn how to use it.
I was visiting the University of Michigan and I asked about the new system there. "Yech!" was the response, "and it doesn't even have a hold function!" Here we go agian. What is going on? The answer is simple: first, look ar the instructions for hold. At the University of Michigan the phone company provided a little plate that fits over the keypad and reminds users of the functions and how to use them. I carefully unhooked one of the plates from the telephone and made a photocopy (figure 1.4). Can you understand how to use it? I can't. There is a "call hold" operation, but it doesn't make sense to me, not for the application that I just described.
The telephone hold situation illustrates a number of different problems. One of them is simply poor instructions, especially a failure to relate the new functions to the similarly named functions that people already know about. Second, and more serious, is the lack of visibility of the operation of the system. The new telephones, for all their added sophistication, lack both the hold button and the flashing light of the old ones. The hold is signified by an arbitrary action: dialing an arbitrary sequence of digits (*8, or *99, or what have you: it varies from one phone system to another). Third, there is no visible outcome of the operation.
Devices in the home have developed some related problems: functions and more functions, controls and more controls. I do not think that simple home appliances -- stoves, washing machines, audio and television sets -- should look like Hollywood's idea of a spaceship control room. They already do, much to the consternation of the consumer who, often as not, has lost (or cannot understand) the instruction manual, so -- faced with the bewildering arrary of controls and displays -- simply memorizes one or two fixed settings to approximate what is desired. The whole purpose of the design is lost.
In England I visited a home with a fancy new Italian washer-drier combination, with super-duper multi-symbol controls, all to do everything you ever wanted to do with the washing and drying of clothes. The husband (an engineering psychologist) said he refused to go near it. The wife (a physician) said she had simply memorized one setting and tried to ignore the rest.
Someone went to a lot of trouble to create that design. I read the instruction manual. That machine took into account everything about today's wide variety of synthetic and natural fabrics. The designers worked hard; they really cared. But obviously they had never thought of trying it out, or of watching anyone use it.
If the design was so bad, if the controls were so unusable, why did the couple purchase it? If people keep buying poorly designed products, manufactures and designers will think they are doing the right thing and continue as usual.
The user needs help. Just the right things have to be visible: to indicate what parts operate and how, to indicate how the user is to interact with the device. Visibility indicates the mapping between intended actions and actual operations. Visibility indicates crucial distinctions -- so that you can tell salt and pepper shakers apart, for example. And visibility of the effects of the operations tells you if the lights have turned on properly, if the projection screen has lowered to the correct height, or if the refrigerator temperature is adjusted correctly. It is lack of visibility that makes so many computer-controlled devices so difficult to operate. And it is and excess of visibility that makes the gadget-ridden, feature-laden modern audio set or video cassette recorder (VCR) so intimidating.
The Psychology of Everyday Things
This book is about the psychology of everyday things. POET emphasizes the understanding of everyday things, things with knobs and dials, controls and switches, lights and meters. The instances we have just examined demonstrate several principles, including the importance of visibility, appropriate clues, and feedback of one's actions. These principles constitute a form of psychology -- the psychology of how people interact with things. A British designer once noted that the kinds of materials used in the construction of passenger shelters affected the way vandals responded. He suggested that there might be a psychology of materials.
Affordances
"In one case, the reinforeced glass used to panel shelters (for railroad passengers) erected by British Rail was smashed by vandals as fast as it was renewed. When the reinforced glass was replaced by plywood boarding, however, little further damage occurred, althrough no extra force would have been required to produce it. Thus British Rail managed to elevate the desire for defacement to those who could write, albeit in somewhat limited terms. Nobody has, as yet, considered whether there is a kind of psychology of materials. But on the evidence, there could well be!"
There already exists the start of a psychology of materials and of things, the study of affordances of objects. When used in this sense, the term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used (see figures 1.5 and 1.6). A chiar affords ("is for") support and, therefore, affords sitting. A chair can also be carried. Glass is for seeing through, and for breaking. Wood is normally used for solidity, opacity support, or carving. Flat, porous, smooth surfaces are for writing on. So wood is also for writing on. Hence the problem for British Rail: when the shelters has glass, vandals smashed it; when they had plywood, vandals wrote on and carved it. The planners were trapped by the affordances of their materials.
Affordances provide strong clues to the operations of things. Plates are for pushing. Knobs are for turning. Slots are for inserting things into. Balls are for throwing or bouncing. When affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction is required. Complex things may require explannation, but simple things should not. When simple things need pictures, labels, or insturctions, the design has failed.
A psychology of causality is also at work as we use everyday things. Something that happens right after an action appears to be caused by that action. Touch a computer terminal just when it fails, and you are apt to believe that you caused the failure, even though the failure and your action were related only by coincidence. Such false causality is the basis for much superstition. Many of the peculiar behaviours of people using computer systems or complex household appliances result from such false coincidences. When an action has no apparent result, you may conclude that the action was ineffective. So you repeat it. In earlier days, when computer word processors did not always show the results of their operations, people would sometimes attempt to change their manuscript, but the lack of visible effect from each action would make them thingk that their commands had not been executed, so they would repeat the commands, sometimes over and over, to their later astonishment and regret. It is a poor design that allows either kind of false causality to occur.
-- The Design of Everyday Things, page 1-11
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